This article may be outdated. The experiment was held in Version 1.0.62.
Parks are 1*1 to 4*4 square buildings that directly increase the demand for R1 by a value directly proportional to park size and indirectly increase the demand of other areas.
Background Info Edit
Parks were initially a part of the game. They were drafted before the release of version 3 at the same time as public buildings and awards. They cost from 100 to 6000 dollars, with a monthly price of 30 to 1500 dollars, depending on size and type.
The experiment section has been removed since the recent update has changed parks up like crazy. I am redoing the experiment, and will post it's results soon.
Types of Parks Edit
|Park Name||Size||Cost||Monthly Cost||Radius*|
|Little Flower Park||1*1||100||30||4.5|
|Water Fountain 2||1*1||500||100||4.5|
|Tree Park 2||2*2||2000||140||11|
*Radius is defined as the distance from the center of the park to the farthest visibly affected point. Feel free to edit because I may have messed up.
**The Middle Park upgrades into the Pavillion. The price listed here for the Pavillion includes the upgrade price and the price of the Middle Park.